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Esta guía de Tales of Symphonia ha sido divida en capítulos para un mejor entendimiento y no abrumar tanto. Consigue el 100% del juego siguiendo esta guía paso a paso disponible para PCPlayStation PortablePlayStation 3 e iOS/Android.


En Tales of Symphonia existe un sistema de afinidad que determina qué personajes están más unidos a nuestro protagonista y, en consecuencia, qué escenas, diálogos y recompensas únicas veremos durante la aventura. Influye en varios momentos clave de la historia y desbloquea contenido exclusivo según quién sea el personaje con mayor afecto hacia Lloyd. En esta guía se indicará que acciones o decisiones aumentarán el afecto de cada personaje.

Se recomienda llevar la cuenta si quieres que algún personaje en concreto sea el de más afinidad. A continuación listamos los personajes que no comienzan con un valor inicial de 0 de afecto:

Colette: 270
Genis: 250
Kratos: 100
Raine: 80

Iselia, la aldea del oráculo


A veces tendrás que esperar un poco hasta que aparezca en la esquina inferior izquierda que tenemos una secuencia disponible.

Título obtenido:

Colette: Torpe - Los milagros vienen solos. ¿Tan mal está abrir un boquete en la pared de la clase?
Al subir de nivel y tener equipado este título es posible recibir un bonus de PS, Fue y Pre.

Dependiendo del título que tengamos equipado cuando nuestro personaje suba de nivel, puede recibir un bonus en ciertos parámetros. Podemos cambiar su título actual equipado desde el menú Estado.

JEFE: Zombi

JEFE: Zombi, Fantasma

Antes de salir del pueblo puedes dirigirte al este, entrar en la casa y hablar con Frank para que nos cure de manera gratuita.

Mapa del mundo


No olvides haber derrotado al menos una vez a estos enemigos:

Listado de nuevos enemigos cerca de Iselia y sus recompensas

Horus Pollo, Huevos
Vael Filetes
Tochtli Zanahorias, Piel

Título obtenido:

Lloyd: Tetracorte - Ejecución de un combo cuádruple enlazando un ataque especial con un combo normal.
Al subir de nivel y tener equipado este título es posible recibir un bonus de PS y Fue.

Si no te salta ahora, lo podremos conseguir en futuras ocasiones.

Templo de Martel


JEFE: Espadachín rebelde x2

JEFE: Vidarr

Este combate es un buen momento para practicar el defenderse en combate, además de esquivar moviéndonos directamente por el escenario cuando podamos para evitar daño.

Recompensa: Pomo de vida

Si lo ves necesario vuelve a Iselia para curarnos.

JEFE: Golem

Tras la escena puedes hablar con cada personaje para aumentar +1 su afecto, o puedes usar directamente el teletransportador para continuar.

No olvides haber derrotado al menos una vez a estos enemigos:

Listado de nuevos enemigos del Templo de Martel y sus recompensas

Limax Perla de fresa
Ishtar Lupa mágica, Perla de fresa

Título obtenido:

Lloyd: Novato - Un título otorgado a aquellos que han realizado un combo de 10 golpes.
Al subir de nivel y tener equipado este título es posible recibir un bonus de Fue y Pre.

Si no te salta ahora, lo podremos conseguir en futuras ocasiones.

Mapa del mundo


Iselia, la aldea del oráculo


Título obtenido:

Genis: Amor fraternal - Me necesitas, hermanita. No sabes hacer la colada y eres incapaz de freír un huevo.
Al subir de nivel y tener equipado este título es posible recibir un bonus de PS y Def.

Mapa del mundo


Bosque de Iselia


JEFE: Flagelador x2

No olvides haber derrotado al menos una vez a estos enemigos:

Listado de nuevos enemigos del Bosque de Iselia y sus recompensas

Minicoide Perla de fresa, Setas
Apis dorada Panacea, Ojo de Halcón

Mapa del mundo


Cabaña de Galarr


Iselia, la aldea del oráculo


JEFE: Flagelador x2

Puedes entrar en la casa de Colette para que Frank nos cure de manera gratuita.

JEFE: Exbelua

Ponte en guardia cuando vaya a atacar, a veces hace un combo de dos golpes.

Recompensa: Panacea

Título obtenido:

Lloyd: El desterrado - Emprende su viaje hacia la madurez con un gran peso en el alma.
Al subir de nivel y tener equipado este título es posible recibir un bonus de PS, Fue y Def.

Mapa del mundo


No olvides haber derrotado al menos una vez a estos enemigos:

Listado de nuevos enemigos cerca de Iselia y sus recompensas

Tentáculia (en bosques) Lechuga, Col

Campamento de Nova


Podremos descansar gratis en este lugar.

Mapa del mundo


Refugio del peregrino


Mapa del mundo


No olvides haber derrotado al menos una vez a estos enemigos:

Listado de nuevos enemigos del desierto y sus recompensas

Midgard Huevos
Hededet Panacea
Ladrón Tejido mágico, Arroz

Triet, el oasis de las arenas


JEFE: Flagelador x2, Ballestero

Base de Sylvarant


JEFE: Espadachín rebelde x2

En la maquina expendedora del fondo puedes comprar consumibles básicos por si lo necesitas.

No olvides haber derrotado al menos una vez a estos enemigos:

Listado de nuevos enemigos de la Base de Sylvarant y sus recompensas

Robot láser -

JEFE: Botta

Elimina primero a los soldados para centrarte en él despues.

Recompensa: Dije antiveneno

Mapa del mundo


Triet, el oasis de las arenas


Tras la escena puedes subir a la segunda habitación del piso superior y seleccionar la 1ª opción: "Entrar" (Afinidad Colette+1).

Ahora que tenemos a Raine en nuestro equipo podemos ir rellenando la información de la Lista de monstruos.

Usa una Lupa mágica con el personaje de Raine (IMPORTANTE ESTE DETALLE) en cada enemigo para registrar sus parámetros y ubicación en el bestiario. No olvides hacer esto con cada nuevo enemigo.

Para obtener los datos de qué objeto se puede obtener al derrotarlos y qué objeto se pueden robar, es necesario obtener y robar estos objetos para reflejarlos en la Lista de monstruos.

Para un título de Colette deberemos hablar con todos los perros del juego. Debe estar ella como personaje visible.

Mapa del mundo


Es un buen momento para asegurarnos que tenemos la máxima información de los enemigos de la Lista de monstruos.

Retrocede a los mapas anteriores y usa la Lupa mágica con Raine a los enemigos que te falten información. Si quieres tener más información, lucha hasta obtener los objetos que dejan al ser derrotados. Para el tema de objetos para robarles hay que obtener primero una habilidad de robo. Avisaremos cuando probablemente la tengamos y podamos volver para rellenar al máximo estas entradas.

Deberías tener 21 entradas en el bestiario, aunque algunas, como los jefes, no podrás de momento por inaccesibilidad a dichos lugares:

■ Minicoide (Sin el objeto de robo) - En Bosque de Iselia y en bosques cercanos a Iselia.
■ Tentáculia - En bosques cercanos a Iselia.
■ Vael (Sin el objeto de robo) - Cerca de Iselia
■ Tochtli - Cerca de Iselia
■ Midgard - En el desierto
■ Zombi - En bosques cercanos a Iselia (raro).
■ Fantasma - En bosques cercanos a Iselia (raro).
■ Golem (No podremos rellenar sus datos todavía)
■ Robot láser - (No podremos rellenar sus datos todavía)
■ Ladrón - En el desierto
■ Flagelador - (No podremos rellenar sus datos todavía)
■ Ballestero - (No podremos rellenar sus datos todavía)
■ Espadachín rebelde - (No podremos rellenar sus datos todavía)
■ Horus - Cerca de Iselia
■ Apis dorada - Cerca de Iselia y en bosques cercanos a Isleia.
■ Hededet (Sin el objeto de robo) - En el desierto
■ Ishtar (Sin el objeto de robo) - En bosques cercanos a Iselia.
■ Limax - En bosques cercanos a Iselia.
■ Exbelua - JEFE
■ Vidarr - JEFE
■ Botta (Sin el objeto de robo) - JEFE

Cuando estés listo, continúa leyendo.

Refugio del peregrino


Mapa del mundo


 

Treasure to get:

  1. Lemon Gel
  2. Stiletto
  3. Apple Gel
  4. Life Bottle
  5. Bracelet
  6. Circlet
  7. Savory
  8. Mumei
  9. 1000 Gald

When you first arrive at the ruins, you encounter two Fire Elements that will only cast Fireball on you. Interrupt their spells and kill them to have Kratos teach everyone self-defense techs that greatly reduce all damage when used. Walk up the steps to open the door to the seal. Once inside, follow the hall to the west, then south. Shoot the chest with rocks on top of it and open it to get a Lemon Gel. Go through the nearby door and kill the bird enemy for a Memory Gem. Walk up the steps and towards the grey torch on the left wall. Shoot it with the Sorcerer's Ring to make a platform rise up. Do not shoot the other torch in this room yet. Go back to the hallway and all the way to the north. DO NOT open this chest yet, it contains a powerful enemy called a Fake. If you decide to fight him now, be aware that only magic can harm him; physical attacks will not even make him stagger. If you have a Red, Black, or Yellow Quartz, you can use it on one of your melee fighters so you will do elemental damage to him, but it's still a tough battle. I suggest saving him for later. Go through the door to the left. Go north and west, then push the block in front of the torch so you can get the treasure chest, which contains Stiletto. Light the torch nearby to raise another platform. Light the second torch in this area, too. Go back to the corridor and enter the door by the entrance hall. Go south and open the chest for an Apple Gel. Go up and around the wall and open the chests for a Life Bottle and Bracelet. Push the blocks to the left so you can get on the stairs and platform that you just raised. Light the torch. Go back to the main hall and into the door on the southern end. Now you can light that torch on the right side. Go back to the hall and into either the middle or northern door. Go along the top and open the four chests containing a Circlet, Savory, Mumei, and 1000 Gald. Use the Memory Gem on the sealed circle next to the teleporter and save, then warp to the boss.

BOSS: Ktugach

BOSS: Ktugachling x 2

This is the first boss with an exploitable weakness, so take full advantage of it by having Genis cast Aqua Edge or Icicle on these guys. Focus on the Ktugachlings first, since all they do is cast Fireball, which gets very annoying. Aqua Edge will not work so well on them, though, since they float in the air. Either knock them down first or have Genis focus on the Ktugach while everyone else takes out the Ktugachlings. The Ktugach can be a real pain in the butt with it's needle shooting attack, but it's not too bad if you block it. If he sits down and starts casting, back off and wait for him to cast Eruption. You can try to avoid it or block it with a self defense tech. With everyone attacking the Ktugach, he shouldn't last too long.

After the bosses are defeated, Colette will release the seal and learn Angel Feathers. I recommend that you turn this tech off in Colette's tech menu since it takes a while to cast it and she could do more damage using other techs. On your way out, take the time to train some and leave when your health starts to get low. As soon as you leave, a scene will occur and you will camp out for the night, fully healing everyone. Return to Triet to get Raine's Sisterly Love title, then head east towards the mountains. Look for a grassy patch next to the mountains with a trail in it. This is the Ossa Trail, your next stop.

Ossa Trail

Treasure to get:

  1. Battle Staff
  2. Melange Gel
  3. Apple Gel
  4. Orange Gel
  5. Fine Guard
  6. Black Silver
  7. Beast Fang
  8. EX Gem Lv 1

Pretty soon after you start up the mountain, there is a cutscene. Continue on after that. On the second screen, open the chest for a Battle Staff. Keep going to the next screen, where there is a save point on the peak, and a Melange Gel and Apple Gel south of the save point. Continue down the eastern side of the mountain. On the next screen, grab the Orange Gel from the chest and prepare for a boss fight at the base of the mountain.

BOSS: Clumsy Assassin

BOSS: Guardian: Wind

I always find it's best to split up for this fight and take both of them on at once instead of focusing on one first. Use Lloyd and/or Kratos to attack the assassin while the others keep the guardian busy. A good trick to use on the assassin is to jump over her, causing her attack to miss, then attack her from behind. Watch out for her Pyre Seal; it does decent damage and knocks you down. The guardian has a pretty simple attack pattern, but is strong. Since he hovers off the ground, techs like Demon Fang don't hit him, so don't waste your TP using attacks that hug the ground. The best way to defeat the guardian is to just block his attacks, then counter with your own.

After the assassin makes her escape, you can explore the cave she came out of. Explore the left side of it to find a Fine Guard. Get some Black Silver from the right side. In the very back you can find a Beast Fang and EX Gem Lv 1, as well as a very strong optional boss called the Sword Dancer. See the sidequest section for more about the Sword Dancer. Although you can fight him now, I highly suggest you wait until later. Exit the cave the same way you entered and head to the southern exit. Kratos will teach you about attacking as a group and unlock Unison Attacks. Be sure to read up on this powerful new technique, it really helps against bosses. After learning about Unison Attacks, exit to the south to the world map. There is a village a little to the south on the coast, and I suggest you head for this village, but you don't have to yet.

The Road Not Taken

This is where things can get a bit screwy if you don't know what's going on. There are two different paths you can take here: you can go to the fishing village, Izoold, and take a ship to Palmacosta now, or you can go north to Hima. Going to Hima first is generally harder since you have to fight tougher enemies earlier, but some people say the story makes more sense doing it this way. I personally see no difference, though. Either way you decide to go, you should go to Izoold first to rest and stock up on items. You could also play with fire and go all the way to Asgard to buy new weapons and armor at this point, then return to Izoold, but the enemies around Hima are tough and unforgiving. The following is the altarnate route you can take at this point. How to get through each dungeon will be explained later, this list is just for reference purposes:

If you go to Hima BEFORE Palmacosta-

  1. Agree to help Sofia heal Pietro in Hima. Here you can do either the Balacruf Mausoleum or Tower of Mana events first. It's up to you, but the order I list it in saves on travel time.
  2. Go to the Tower of Mana to learn that it is locked.
  3. Go to Luin and ask the priest in the church about the key to the Tower of Mana. You will be redirected to Asgard.
  4. Go to Asgard and ask the priest in front of the weapons and armor shop about the key to the Tower of Mana. You will be redirected to the Balacruf Mausoleum. While you are in Asgard, you might as well start the Mausoleum events as described in the Asgard, the City of Ruins.
  5. Go to the Balacruf Mausoleum and talk to the priest outside to get the key to the Tower of Mana. While you're here, complete Balacruf Mausoleum, the Seal of Wind.
  6. Go to Tower of Mana, the Seal of Light and release the seal. Get Boltzman's Book from the book shelf in the first room on your way out.
  7. After releasing both seals, complete the Luin Revisited and Asgard Human Ranch story arc.
  8. Go to Lake Umacy to learn that you need Undine. Now go to Izoold and take the ship to Palmacosta.

Izoold, the Small Fishing Port

When you enter Izoold, talk to the fat man wandering around on the first screen; he mentions something about Aifreed. Go into the second building and talk to the young woman, Lyla, who runs off to the docks when you tell her Aifreed has gone back to Luin. Go into the third house and examine the object in the northeast corner to find the Wonder Chef again, who teaches you how to make Rice Balls. Go back outside to the second screen. You can talk to the pink Katz to play the Emo Bubble mini game with Genis. See the sidequest section for more. Go onto the docks to see Lyla asking Max to deliver a letter to Aifreed. When she asks you to deliver the letter, you can accept or decline, but if you decline, you can't do a sidequest later on. Talk to Max when you're ready to go to Palmacosta.

IF MAX, LYLA, AND THE FAT MAN ARE MISSING, IT MEANS THAT YOU WENT TO HIMA AND MUST FINISH THE EVENTS AS OUTLINED IN The Road Not Taken BEFORE THEY WILL RETURN.

Palmacosta, the Port City

Upon arriving in Palmacosta, head south one screen. Watch the encounter with the other group where Colette demonstrates her klutziness again. This other group will not let you leave town until you replace the potion that Colette broke. Go east over the bridge and into the second building and watch another scene. Once it's over, speak to the woman behind the counter and buy a Palma Potion if you can afford it. If you don't have 1000 gald to spend on it, Cacao, the shopkeeper, will suggest you look for work in the acadamy's cafeteria. Go back outside and head east one screen where you see yet another scene. The acadamy is the building on the far right. When you enter, some students will challenge Genis to a quiz. See the sidequest section for more. Examine the stand with red and white balls on top of it to find the Wonder Chef again. He will teach you how to make Omelets this time. The cafeteria is on the first floor on the east end of the hallway. Talk to the man behind the counter and Colette will work as a waitress. Do your best to remember who orders what and how much of it. No matter how good or bad at this you are, you will get a free Palma Potion if Cacao told you to work in the cafeteria and Colette will also get the Turbo Waitress title. Go back outside and enter the government building, the one with two guards standing outside it. Walk up the steps to talk with Governor General Dorr and Neil. After talking with them, go to the church next door and talk with the pastor up front to learn more about the Book of Regeneration. You can also go north onto the pier to see the steam ship, as well as meet the assassin again. This is the time to view the first of four training scenes with Kratos. Speak to the guard on the right side of the government building's door and choose to train. You must see this scene if you want to see the others later. Now leave Palmacosta and head north along the road.

On your way north, you will come across a House of Salvation. Check it out if you like, but you'll have to come back here later. Continue north to Hakonesia Peak. Enter the building and speak with the old man, Koton. Colette will notice that he has the Book of Regeneration and ask to read it. Koton refuses to let her read it unless you bring him a Spiritua Statue. You do not have to do this, but it is recommended since you won't be able to get some very good armor later if you don't get him the statue soon. Go back to Palmacosta and head east to the plaza. Fight off the desians and rescue Cacao. The skit "To Fight the Strong" will start to show up about now. Watch it to get another entry in your training manual. Head back out to the House of Guidance between Palmacosta and Hakonesia Peak. When you get there, a soldier will ask you to go to the Palmacosta Ranch and assist with a raid. While you are still at the House of Salvation, go inside to see the assassin again. Leave and re-enter, then speak with the priests about getting the Spiritua Statue. They will tell you it's at Thoda Geyser.

You now have the choice of starting the Palmacosta Ranch story arc or doing the seal of water at Thoda Geyser.

ONCE YOU START THE EVENTS AT THE RANCH, YOU CANNOT GET TO THODA GEYSER UNTIL ALL EVENTS DEALING WITH THE RANCH ARE COMPLETED.

I always do the seal of water first, so I'll list it this way here. From the House of Salvation, head southeast through a gap in the mountains. Turn to the east to find the coast. Head south along the coast to find a boat dock. Go into the building and speak with the receptionist and pay 200 gald to rent the boats.

Thoda Geyser, the Seal of Water

Treasure to get:

  1. Mermaid's Tear
  2. EX Gem Lv 1
  3. Orange Gel
  4. White Silver
  5. Life Bottle
  6. Circlet (2)
  7. Stun Bracelet

When you arrive at the geyser, make use of the save point on the dock. The man with a backpack standing next to a rock will sell you items if you wish. Go up the stairs on the east side of the geyser. If you told the priests in the House of Guidance that you would get the Spiritua Statue, you will go get it now. Examine the oracle stone behind the board to open a cave and extend a bridge. If you aren't far enough in the Spiritua Statue quest, don't worry about the bridge being there, it won't affect anything. Go up the bridge and enter the seal.

Walk north along the path, then east down a flight of stairs. Continue east to get a Mermaid's Tear from a chest. Continue down the stairs and go through the western door along the south edge of the screen. Behind the large pillar on the east wall is a chest with an EX Gem Lv 1. Go between the pillars to end up in another room on a balcony. Open the chests for an Orange Gel and White Silver. Go back through the pillars and use the Sorcerer's Ring to light the two torches on either side of the balance. Your character will notice something change about the balance. Go back through the north door and change the function of the Sorcerer's Ring at the device next to the stairs. Open the chests to the right for a Life Bottle and a Circlet. Go through the eastern door along the southern edge now. Kill the fish monster that is by the chests for a Memory Gem. Open the two chests under the arches for a Stun Bracelet and yet another Circlet. Go down the southern stairs and west along the path and through the door. Get on the left side of the block and push it to the right until it clicks into place beneath the door. Go back to the room with the ring changer in it and go through the western door again. Use the ring's function to shoot water into the right side of the balance. This should cause a door to close on the level below, but it will be blocked by the block you just moved. If you did not put the block in the correct place and the door completely closed, shoot one of the torches with the ring to extinguish it and start over again with lighting the torches. Go back down to the block and through the door. Walk up to the second balance and shoot some water from the ring into the right side of it. Now a large platform will rise out of the water to the west, on which is the warp to the boss. Go back up to the room with the torches and other scale. There is a sealed memory circle on the southern end of this room. Unseal it and save, heal up, then step onto the teleporter to face the boss.

BOSS: Adulocia

BOSS: Amphitra x 2

Taking advantage of elements is a huge benefit in this battle, if you can do it. Genis's fire and lightning skills will work great against these guys, but I don't like to take a mage into a boss battle against three opponents. It's really up to you to decide if you want Genis to fight or not, but it can be a pain trying to keep everyone away from him so he can cast magic. Another great way to shred these bosses is to have Colette use Para Ball if she has it. If she isn't at a high enough level to learn it, taking the time to learn it is a good idea. To learn it, Colette must be S type, at or above level 18, have used Pow Hammer at least 50 times, and don't know Pow Pow Hammer (forget it if you already know it). As for taking advantage of elements, nearly all the attacks used against you have a water element. You should have at least one Poison Charm. Equip it to your main fighter to cut water damage in half. The more you have for the other characters, the better. As always, focus on killing the two small fries before going for the big fish. The Amphitra will either slap you with their tales, head butt you, or sing, causing music notes to attack you. Just block their singing attack and start an attack of your own once they finish.

Adulocia can be a menace as she jabs at you with her fish-hands. Sometimes she will follow up with a bubble spraying attack that can cause heavy damage if you don't block it. She will also cast Spread on you, so when you see starting to cast, back off a few paces and wait for her to finish. Spread is easily dodged by simply running forward at the right time, which is right after she finishes casting. With three or four people attacking her at once, Adulocia won't survive too long.

After the battle, Colette will release the seal, you will be fully healed, and ready to continue on. On your way out, take the time to fight a lot and gain a few levels: as soon as you exit the seal, another camp scene will take place, fully healing you yet again.

IF YOU DID NOT ALREADY DO THE EVENTS WITH THE Palmacosta Ranch, YOU MUST DO THEM NOW. IF YOU DID, GO NORTH OVER HAKONESIA PEAK TO Asgard, the City of Ruins.

IF COLETTE JUST LEARNED HOLY SONG, PROCEED TO Luin Revisited.

If you're headed to the ranch, take the boats back to the docks. On the world map, head north. Just north of the gap in the mountains is a forest. The Palmacosta Ranch is in this forest.

Palmacosta Ranch

Treasure to get:

  1. Apple Gel (2)
  2. Life Bottle (3)
  3. Orange Gel (4)
  4. EX Gem Lv 2
  5. Mage Cloak
  6. White Silver
  7. Omega Shield
  8. Melange Gel
  9. Panacea Bottle

Upon arriving at the ranch the first time, Neil will take you into the bushes and discuss some important matters with you. You are given the choice of going back to Palmacosta to investigate Neil's theory or continue at the ranch. It does not matter what you pick, you will have to do both options anyway. If you do choose to go back to Palmacosta, you will get an extra key item. How you enter the ranch will also depend on which choice you make. If you choose to go ahead and attack, then you will go down the path to the right. Examine the gate to open it and continue north and into the building. You will start in a room with a ring changer. If you go back to Palmacosta, take the left path and enter the code on the card key you received (3341) into the machine. The door will open, allowing you access. You can't really do anything in this room yet, so follow the corridor west, then northeast and through the door to the east. You will end up in the ring changing room.

Examine the ring changer to change the function of the Sorcerer's Ring to that of a radar type thingie. When you use it, the screen will get a green tint, enemies will not show up, hidden items will appear as little glowing things, and teleporters will become active. Go into the room to the west and defeat the desian for a Memory Gem. Activate the ring to find an Apple Gel in the first area. Continue south and activate the ring to find an Orange Gel in this area. Go down the corridor to the east and activate the ring again to find an Orange Gel. Go part way up the northern corridor and use the ring to find a Life Bottle. Go back to the main room with the ring changer. Activate the ring and use the teleporter on the north end of the room. Go through the western door to free the captives and receive the Blue Card. Go back east through the room you were just in, past the save point, and into the next room.

Here there are four blocks that can only be seen when the ring is activated, but you don't have to have the ring on to move them. Push one of the blocks straight down into the hole and walk across it. Activate the ring on the center little island to find an EX Gem Lv 2. Bring another block over and push it across the middle to fill the gap on the other side. The block that starts to the north east the most is covering up a Mage Cloak; pull the block away to get it. Head east from the blocks, activate the ring, and examine the orb coming out of the pedestal. A bridge will appear. Cross over it and walk down the stairs to find a Red Card. Go back across the green bridge, activate the ring again, and examine the orb again to make the bridge disappear. It is not critical that you disable the bridges behind you, but you have to if you want an item a little later on. Go south across the area you spanned by dropping the blocks into holes. Activate the ring to find White Silver and an Omega Shield. On the east side of this area, activate the ring and examine another orb on a pedestal. Cross to find a machine called a refresher. Examine it to restore your health or purchase items. Just north of the second bridge is a third; activate it and cross it and use the ring to find a Life Bottle. Go back and disable the third bridge. Go further east and defeat the desian walking around to find a Purple Card. Use the ring in this area to find an Orange Gel. Go back across the second bridge, disable it, and go up the stairs, across the blocks you dropped in the holes, and through the western door. Use the save point and activate the ring, then use the teleporter on the north end of the screen, which requires the three cards you found.

Next is a large and confusing warp maze which is easy to get lost in. There are three ways of solving this puzzle on your own, but they won't get you all the items. One method is to always use the warp on the path a guard is not patrolling. Another is to use the warp next to the hidden "item." Some of the "items" are actually alarms that are set off when you examine them, forcing you to fight. The last is to activate the ring and stand on a teleporter. If you hear a machine noise, this is the correct teleporter. The center ring in every room of the maze will warp you back to the begining if you wish. Following the steps below, you will get all the items hidden in the maze.

  1. Use the ring on the west end, examine the item for a Melange Gel, and use the nearby teleporter.
  2. Go to the north end and use the warp. In the next room, use the northern warp to arrive on an island in the room with the three bridges. If all three of the bridges are disabled, a stairway will lead up to another plat form with a Panacea Bottle on it. Go back to the bottom platform and use the warp. Go back up to the bottom warp, take the item, an Apple Gel, and use the warp.
  3. Use the western warp, then use the southern one. Activate the ring to find a Life Bottle, then warp back.
  4. Use the northern warp.
  5. Get the Orange Gel next to the western warp, then take that warp.
  6. Use the northern warp point.
  7. Use the western warp point.

Now you fight a required battle to rescue Chocolat. After this, there is a sealed memory circle on the east end of the room. You can unseal it and save, or you could save the gem for later. You can use the center warp here, use the save point on the eastern end of the room, go and use the refresher to heal yourself, then use one of the three methods described earlier to get back to Chocolat. Use the northern warp that Chocolat is next to to warp to the boss, but there is another fight, same as before, before you fight the boss.

BOSS: Magnius

Magnius brings two henchmen along with him. You should know the drill by now; kill them first, then go for Magnius. Magnius is fairly short, so jumping over him and attacking from behind is a good strategy here. His Beast attack is annoying since it knocks you down, taking you out of the action for a few seconds. He will also use Hell Hound and Hell Axe, both of which cannot be blocked conventionally. Either use a guard tech or dodge them. He will occasionally cast Fireball, which shouldn't worry you too much, but when he casts Eruption and Flame Lance, it can hurt and is hard to dodge, so use a guard tech. As with most other bosses, they go down quickly once their minions are gone, as does Magnius.

IF YOU WENT BACK TO PALMACOSTA TO INVESTIGATE NEIL'S THEORY, YOU WILL GET THE PASS AT THIS TIME.

Now return to Palmacosta if you did not investigate Neil's theory. If you did, complete Thoda Geyser, the Seal of Water if you did not yet. If you've done both of those things, it's time to head to Hakonesia Peak and pass through to Asgard.

BACK IN PALMACOSTA

Go to the government building and go downstairs to see a disturbing scene, and then fight another boss.

BOSS: Kilia

Kilia will always start the battle off by casting Acid Rain, which lowers your party's defense. Take this opportunity to run in and start attacking her. Taking advantage of Kilia's weakness to light is a huge help in this battle. Have Colette repeatedly cast Angel Feathers on her and have Raine use Photon(if she knows it) when she is not healing you. Kilia will attack you by thrusting a ball of electricity at you, hitting several times. You can usually see this attack coming and block it in time, but it's not such a big threat as what she does later. When she loses half her health, she sprouts spikes out of her back that she will use to either whip you or stab you. The stabbing attack can really hurt, so allow her to attack you, letting you block the hit, then counter attack. You could also sit there and guard her attacks until Colette or Raine casts a spell on her, causing her to stagger, and taking advantage of this by continuing the combo.

After Kilia bites the dust another scene occurs. Before you leave town, you should know that there is now a quick jump option that will take you to the House of Salvation or Hakonesia Peak. Talk to the priestess next to the exit to the world map and make your choice.

IF YOU DEFEATED MAGNIUS BEFORE KILIA, YOU WILL ACQUIRE THE PASS FROM THIS SCENE.

IF YOU HAVE NOT DONE THE Palmacosta Ranch, GO BACK NOW AND FINISH IT.

IF YOU HAVE NOT COMPLETED Thoda Geyser, the Seal of Water, YOU MIGHT AS WELL DO IT NOW, BUT YOU DON'T HAVE TO YET.

Now that you have the pass, a new mini game is available now called Orienteering. See the sidequest section for more.

Now it's time to pass over Hakonesia Peak. If you have the Spiritua Statue for Koton, now is a great chance to give it to him and look at the Book of Regeneration. On the other side, head north until you find a House of Salvation, then west into the little canyon. Look for a city, which is Asgard.

Asgard, the City of Ruins

In Asgard, head along the path to an opening in the mountain next to an inn. Go up the stairs, but don't be fooled when Raine starts talking, you will be able to move around. Walk around to the back side of the stone dais to find two men. Watch the cutscene, then go to the east part of town after the mayor chases you away. Go up one flight of stairs and enter the house on the right. After you get kicked out, go back to the stone dais. Watch Raine perform the ritual, and then watch it go bad as a monster appears!

BOSS: Windmaster

This guy is tough; don't underestimate him. He attacks mainly by swinging his arms at you and swiping at you with his bladed bottom. It's especially dangerous when he starts spinning end over end since he can hit you several times easily. Have one or two melee fighters stand up close and take the heat off the spell casters. When the spells hit, start attacking. Since Raine is required to be in this fight, having her support the melee fighters is the best role for her.

After the fight, Raine runs off to decipher what some ancient markings mean. Go back to the house at the top of the first stairs in the east end of town to get Raine back. While you are here, go upstairs and examine the phonograph next to the bed. The Wonder Chef will appear again and teach you how to make Meat Stew. The second training session with Kratos is available now by going back to the hotel on top of the hill and staying the night again, but only if you saw the first training session. Before leaving Asgard, I strongly advise you to buy two Paralysis Charms from the Cyclone armor shop, they will be handy later. You are now ready to go to the Balacruf Mausoleum to release the seal of wind, but I recommend that you go to Luin before you do.

To get to Luin, follow the dirt road northwest from the nearby House of Salvation.

Luin, the City of Hope

There isn't much to do here in Luin, but you can go to the west side of town to see the assassin again. In the item shop, examine the object in the northwest corner to find the Wonder Chef yet again. This time he has a recipe for Seafood Stew. I recommend going to the Fighting Spirit weapon shop and buying two Rabbit's Feet. Each one increases the luck stat by 30, which can be very helpful in certain situations. Now that we've wasted enough time in Luin, it's time we got on with the story again.

To get to the Balacruf Mausoleum, head back to the House of Salvation, then south to the mountains. Now follow the mountains to the east. There is a bridge that goes north; cross it. On this island, continue due east for the most part and into the mountains. The mausoleum should be clearly visible.

Balacruf Mausoleum, the Seal of Wind

Treasure to get:

  1. 1800 gald
  2. Beast Fang
  3. Iron Guard
  4. Blue Ribbon (2)
  5. Beast Hide
  6. EX Gem Lv 2

Here is yet another simple seal, but if you don't know what you're doing, it is maddening. Before you even walk up the steps, go down the path on the west side of the area and open the chest behind the man for 1800 gald. Proceed up the front steps, open the door using the map you got in Asgard, and go inside. This is also the first dungeon where you will encounter traps, so watch what you're stepping on. There are several etchings on the walls in this dungeon. Each one of these has a torch next to it that must be lit to read the message. Some of the torches cannot be lit because there is a constant wind blowing, preventing the flame from catching. You have to stop the wind by pushing blocks onto buttons in two different places. The etchings on the walls are riddles that hint at how to solve the final puzzle before the actual seal. Rather than explain each riddle, I will just tell you where they are and exactly how to solve the puzzle.

Go west of the entrance, but be careful of the plate on the ground; spikes will pop out of it when you get close enough. Trip the trap, then run across right after it resets itself if you're feeling frisky, or just slowly creep across it. Kill the bug avatar monster on the stairs for a Memory Gem. Continue up and to the left. There is a riddle on the wall here. There is also a block that you can push off the bottom ledge. Go back down the stairs and push the block onto the square button to stop the wind. Head back east across the spike trap and past the entrance. Now you can light the nearby torch and read the riddle here. There is also a sealed memory circle and a Beast Fang on this end. Go back west, then north down the aisle with the clamping spike traps. Wait for them to open, then run through them one at a time. There is another riddle on the wall, but a wind current is blowing through, so you can't read it yet. Go up the stairs to the west and follow the path north to another riddle. Go east past the two spike traps and light the two torches above the ring changer, causing a door to open. Continue east and down the stairs to find another riddle on the wall. Pull the block into the eastern area and push it onto the square button to stop the last of the wind currents. Go north and open the two chests for an Iron Guard and Blue Ribbon. Go south to find another riddle on the wall and a Beast Hide. Return to the ring changer. If you want to read the riddle on the wall by the three traps, go back and read it now. Change the function of the ring, which will now blow gusts of wind. Go up the stairs to the right and through the door on the north wall. This is where the puzzle is: there are five pinwheels that you must start in the correct order. Use the ring to start the pinwheels in the following orders. If you mess up, you can use the ring again to stop the pinwheels.

Start the red, green, yellow, white, then blue pinwheels to open the east wall, revealing an EX Gem Lv 2. Reset the pinwheels.

Start the blue, red, yellow, white, then green pinwheels to open the west wall, revealing another Blue Ribbon. Reset the pinwheels.

Start the red, yellow, green, white, then blue pinwheels to unlock the door on the north wall. Examine the door to open it. Go up the steps to fight the seal's boss.

BOSS: Iapyx

Iapyx is the toughest boss so far. He can cause heavy damage with his melee attacks at close range and also will cast Air Thrust on you. Equipping Raine with a Feather Robe will halve the damage she takes from his spells if he targets her, but that's not a big comfort.

Play defensively and keep your HP up for this battle. Allowing Colette to cast Angel Feathers for this will keep her from the front lines and out of harm's way while allowing her to help out. It's also a good idea to have Genis cast whatever non wind or lightning mid-level spells he has. Use Lloyd or Kratos to stay up front and distract Iapyx. Have Raine constantly cast First Aid on you and use items for emergencies. Once Iapyx staggers due to a spell hitting him, start attacking him, then return to guarding.

Iapyx has two basic means of attacking you besides magic, either kicking you or shooting feathers at you. When he kicks, he may follow up with a second hit, so don't be caught unaware. His most damaging attack is when he shoots feathers at you. He'll flap his wings down and shoot out about four feathers, and sometimes even do it a second time. If you don't block the feathers, you will take considerable damage. Try to save some healing items since you will more likely than not fight another boss soon after this.

After Iapyx falls, Colette releases the seal and you are fully healed. On your way out of the mausoleum try to avoid fights as much as possible, because you will probably have another boss fight here.

BOSS: Resolute Assassin

BOSS: Guardian: Ligntning

Yes, that pesky assassin is at it again, but has more HP and a stronger guardian this time. Not much changes in her fighting style, so jumping over her and attacking from behind is still a great tactic. Once she's down, go for the guardian, who tends to knock you down more this time. Remember that since the guardian stays off the floor, techs like Demon Fang and Aqua Edge will not hit him.

IF COLETTE LEARNED HOLY SONG AFTER RELEASING THE SEAL, CONTINUE ON TO Luin Revisited SECTION BELOW.

IF YOU HAVE BEEN TO PALMACOSTA AND HAVE NOT COMPLETED THE WATER SEAL YET, GO DO Thoda Geyser, the Seal of Water

IF YOU HAVE NOT BEEN TO PALMACOSTA AND COLETTE DID NOT LEARN HOLY SONG, GO DO Tower of Mana, the Seal of Light.

Luin Revisited

You should only be doing this section after you have released three seals and Colette has learned Holy Song. Return to Luin to find it in ruins. Head to the west side of town by the fountain to find Sheena. Now she will either join you or run off and join you just a few minutes in the future. It is not known what determines where she will join you, but either way you need to head to the human ranch north east of Luin.

Asgard Human Ranch

Treasure to get:

  1. Beast Hide
  2. White Robe
  3. Iron Bracelet

Upon reaching the ranch, the group decides to ascertain some desian outfits to use to sneak in. You battle a patrol, then head back to Luin. When you return, go into the hole in the blocks and open the chest for a Beast Hide. Proceed north and enter the building. Go into the door on the west side of the room. After an encounter with Botta, you run into the next room. Open the chest for a White Robe. Go down the stairs to the south and back up another flight. There is a memory circle here if you want to save. On the west side of the room, take the west branch and kill the desians for a Memory Gem. Go south along the side path and up the stairs to find an Iron Bracelet. Get back to the main path and up the stairs to the dead end. After the scene here, head back to Luin. Sheena will join you now if she did not earlier in Luin.

When you exit Luin again, Sheena will tell you to find Pietro in Hima. Before you exit, however, you can see the third of the Kratos training scenes by talking to the man standing where the weapon shop was. As with the other training scenes, you can only see this one if you saw the previous. Use the exit by the fountain and follow the dirt path west and south. Hima is in the mountains to the east of the road. It is kind of hard to see, so move in close and look carefully. If you want to take the easy way, though, go back into Luin and talk to the man with the backpack by the fountain, who serves as a quick jump between Luin and Hima.

Hima, the Village of Adventurers

Hima is a simple little village without many buildings: as a matter of fact, it only has one. Go into the inn and talk with the woman on the stairs. Go back outside and up the hill to the graveyard. After the scene you will receive the Desian Orb. You can go back into the inn and into the second room on the first floor to find the Wonder Chef in the northwest corner. He will teach you Risotto this time. Head back to the Asgard Ranch now that you have the Desian Orb. If you took the quick jump from Luin, you can take it back.

Asgard Human Ranch, part II

Treasure to get:

  1. Cleric's Hat
  2. Lamellar Leather
  3. Pellets
  4. EX Gem lv 2
  5. Card of Earth
  6. Stun Charm

When you first enter the ranch, examine the stone near the exit. Once inside, you fight some desians. It is decided that the party will split up at this point. Lloyd and two other characters of your choice will head for and fight Kvar while the other three will disable the guard system. I recommend taking Kratos and Raine with you to Kvar, but if you feel that leaves the other party shorthanded, choose as you will.

As Lloyd's group, take advantage of the refresher near the south side of the room. Go up the stairs and through the door on the left. In this room, open the three chests on the far northern side for a Cleric's Hat, Lamellar Leather, and Pellets. Examine the terminal on the far west side of the room and deactivate it. Go back to the room with the refresher and use the door in the south west corner. Change the ring's function at the device and get on the conveyer belt. There are six round lights between the conveyer belts, but you can only hit three from each side. Use the ring's new function to shoot the lights, then go to the other side and do the same. When all six lights are out, the belts stop moving. Go up the stairs to the north, then up the now stopped belt. There is a chest containing an EX Gem lv 2 hiding near the door. Go through the door, unseal the memory circle and save if you like, then try to take the warp. Now it's time to deactivate the guard system as the other party.

Before you go anywhere, use the refresher. Go out the door in the south east corner and fight two Evil Sorcerers. If you don't have anybody in this group that you are good at controlling in battle, don't worry, their required fights are quite easy. When one of the desians starts casting a spell, simply hit him to make him stop. Go back and use the refresher if you need to. In the room where you just defeated the Evil Sorcerers, go through the door to the south to end up in the yard. Make for the first hole in the blocks on the east side of the area. There is a door at the end of this path, but it is blocked by some blocks. Move them around and go through the door.

Head north in this hallway and open the chest on the northern end to get a Card of Earth. Examine the square on the ground to slide a door over, opening a new area. Go through the door to the west and defeat two more Evil Sorcerers and free the prisoners. Go through the door on the far west side, open the chest for a Stun Charm, and examine the panel on the floor to slide another door over. Go back to the room where the prisoners were and use the door on the southern wall. Head south and then either left or right, then north: it doesn't really matter. You will be forced to fight two Raybits guarding a button. These guys are push overs since they can't attack you unless they are in the air. Simply hit them to knock them down and don't let them get back up again. Once you defeat one pair and activate the panel, go to the opposite side and do the same again, enabling Lloyd to get to the control room and Kvar.

Take this time before you use the warp to use the refresher if you need it. Take the warp when you're ready to take on Kvar.

BOSS: Kvar

BOSS: Energy Stone x3

The fight with Kvar is one of the few for which you are outnumbered. If you took my advice and bought those Paralysis Charms in Asgard, equip one to each character. Doing this will halve lightning damage, which is almost every single attack aimed at you. Kill Kvar's annoying little bug zappers first, then go for Kvar.

The Energy Stones may seem like little weaklings at first, but they are resistant to every element, so avoid using magic on them. If you brought Genis with you, have him focus on Kvar instead. These guys will either cast Lightning on you from long range or move in and zap you four times at close range. Whatever you do, don't let them surround you, or they will trap you and kill you easily enough. Try to attack one of them at a time while keeping an eye on the other two. With the bug zappers out of the way, Kvar is left all alone, but is still quite a threat.

Kvar is usually content to sit back and cast Lightning or Spark Wave on you. Move in close and he will use a tech called Lightning Strike most of the time, which will hit you a few times. Wait to attack him until either a spell hits him or another character moves in to attack. When Kvar starts levitating, get away at all costs to avoid a devastating close range attack.

Now that the ranch is destroyed, your path depends on what you have already done yet again. Now that you've beaten the ranch, the skit "The Pursuit of Strength" will show up sometime. Watch it to get another entry in the Training Manual.

IF YOU HAVE NOT BEEN TO PALMACOSTA, GO TO Lake Umacy.

IF YOU HAVE BEEN TO PALMACOSTA, GO TO HIMA TO GET THE KEY TO THE TOWER OF MANA, THEN GO TO THE Tower of Mana, the Seal of Light. DESPITE COLETTE TELLING YOU THAT YOU NEED TO SAVE PIETRO, YOU CAN STILL GO IN TO TOWN.

Tower of Mana, the Seal of Light

Treasure to get:

  1. Armet Helm
  2. Moon Robe
  3. Lunar Guard
  4. EX Gem lv 2 (2)
  5. Stinger Ring
  6. Iron Mail

The Tower of Mana is north of Luin on the east side of the bridge. When you go in, you must once again split up. Lloyd and Colette must go together. If you have been to Palmacosta, you get to choose one other character to take with you. If you haven't been to Palmacosta, Lloyd and Colette will have to tough it out on their own.

Defeat the second enemy on the stairs for a Memory Gem. Go up the staircase and open the chest at the top for an Armet Helm. Go through the doorway to find a little puzzle. Use the ring to shoot the curtain on the north wall, letting in a beam of light. Move the block into the beam of light and up into the middle of the room, opening the door to the west. Go through the western door and save if you like. Examine the pedestal south of the save point. You will now switch to the other team.

Go through the door to the north to find another mirror puzzle. Shoot the curtain on the west wall and move the block into the beam so it reflects onto the door on the north wall. Go through the door to the north. Here we have the big puzzle for the dungeon; four mirrors and three orbs. Burn the curtain in the south west corner to get the beam of light. This puzzle is kind of hard to explain in words, so use this picture to help(although it may not be any better).

.\ = mirror block with the reflective surface facing bottom left.
/. = mirror block with the reflective surface facing bottom right.
'/ = mirror block with the reflective surface facing top left.
/\ = mirror block that will split a beam of light that comes from the top
O = orb that needs to be hit by the light.

    /.=O.\
    |   |
    |   |
    |   |
O==/\O  |
        |
        |
        |
        |
        |
        |
        |
        |

==========='/

Once all the orbs are in the beam, a bridge appears on the top level. Go north and open the three chests for a Moon Robe, Lunar Guard, and EX Gem lv 2. Use the save point if you wish. Go through the door to the north and open the chest in the northeast corner for a Stinger Ring. Go through the eastern door, then the southern door. Go up the stairs and through the door, then the door to the west. Open the two chests for Iron Mail and an EX Gem lv 2. Go over the bridge to the west and you will switch back to Lloyd and Colette. Cross the new bridge and work your way up the stairs to the other group. Once you join up again, the portal to the boss will activate. Don't forget to equip Colette with the new equipment you found for her.

BOSS: Iubaris

Don't let this guy's HP scare you, he usually has more bark than bite. If you have the Stun Charm from the Asgard Ranch, equip it to someone to halve damage received from him. Since he has a weakness to darkness, use a Black Quartz on your melee fighters to really hurt him. If you don't have any Black Quartz, you can fight the Specters who drop it or steal some from Grim Reapers back in the tower. Make sure Colette's Angel Feathers and Raine's Photon are turned off for this fight, they will do you no good at all.

Get up close and personal with Iubaris to prevent him from hurting your spell casters. If you don't see his attacks coming and block them, they hurt, but you can often see them a mile away. Iubaris may also cast Photon on you, which is impossible to dodge. A well timed defense tech will help greatly.

SPECIAL NOTE: Iubaris is the only place you can find a White Quartz, so have Colette steal it if you want it. Those Rabbit's Feet I suggested you buy in Luin come in handy for increasing her chances of stealing the White Quartz.

On your way out of the tower, examine the north west book case in the room with the oracle stone to find Boltzman's Book, which you need to heal Pietro. Once you get outside, you'll camp out again and get fully healed. Now what you do next depends once again on what you have already done and what you haven't.

IF COLETTE JUST LEARNED HOLY SONG, GO TO Luin Revisited.

IF COLETTE DID NOT LEARN ANY NEW ANGEL TECHS FROM THIS SEAL, CONTINUE TO Balacruf Mausoleum, the Seal of Wind.

IF COLETTE JUST LEARNED SACRIFICE, GO TO Lake Umacy.

Lake Umacy

Lake Umacy is north of the House of Salvation near Asgard on a patch of ground north of the dirt path and slightly higher than the surrounding area. It is hidden by trees, so it's easy to miss. Upon entering, Sheena will tell you to find Undine, the summon spirit of water. Undine dwells at the Seal of Water.

IF YOU HAVE BEEN TO PALMACOSTA, GO TO THODA GEYSER TO FIND UNDINE AT THE SEAL.

IF YOU HAVE NOT BEEN TO PALMACOSTA, RETURN TO Izoold, the Small Fishing Port AND TAKE THE BOAT TO PALMACOSTA AND DO THE EVENTS THERE. AFTER RELEASING THE SEAL OF WATER, YOU CAN FIND UNDINE AT THE SEAL OF WATER.

BOSS: Undine

Undine can be annoying, but those Poison Charms I hope you still have should help significantly. Undine will cast Spread on you, which can be dodged by simply running forward or jumping forward. If she is casting, don't try to interrupt her because she will more likely than not finish before you can stagger her and easily hit you while you are busy attacking. She will also cast Aqua Edge instantly at times, which will juggle you for a few seconds. She also will take a sword from nowhere and take three swipes at you if you're too close. If you don't mind or can easily dodge the Spreads and Aqua Edges, Undine will be quite the easy boss.

Now that Sheena has a pact with Undine, go back to Lake Umacy to acquire the Unicorn Horn. Go back to Hima to heal Pietro. You will now be asked to go to the top of the mountain, but DON'T DO IT YET! This is your last chance for some sidequests.

Have you beaten the Sword Dancer on the Ossa Trail? Did you give the Spiritua Statue to Koton? You can also go back to the wind and fire seals and make a pact with the summon spirits there, but it will be quite difficult on a first playthrough. You are required to make a pact with them at some point and it's easier to just do it later. If you go all the way back to Dirk's house, he will give you an Onion, Metal Sphere, EX Gem Lv 3, and Exsphere Shard. Now is also a good chance to play several rounds of the Emo Bubble game in Izoold to get some free items. If you talk to Pietro two more times, he will go back to Luin, where he will accept donations for the Restoration of Luin.

When you're ready to progress with the game, go up the mountain in Hima. When your party splits up, talk to Kratos twice for the fourth and final training scene. Just like before, you must have seen the previous training scenes. Go talk to Colette when you're ready to go on. Head up the mountain in the morning to head to the Tower of Salvation.

Tower of Salvation

Set you best cook to cook your best recipe. Inside the tower, run up to the warp. After the spoilerific scene, it's time for a fight.

BOSS: Remiel

Remiel is quite a threat to spell casters because he will take out a bow and shoot a volley back at them. He will also cast Photon and maybe Ray. Since he is resistant to light, turn off Raine's Photon and have her constantly heal with First Aid or Nurse if you have it. Her status boosting techs are great as well. Some times Remiel will just teleport to another place on the field and shoot arrows at you, so either be ready to block them or jump over them. He will also use a tech called Judgment Ray, which is a close range attack, but hurts a lot. If you see him kneel down, get back to avoid it. When Remiel goes down, cook your best recipe to recover as much as possible.

With the fall of Remiel, you might think it's over. Think again.

BOSS: SPOILER

Let me make it perfectly clear right now that you do not need to defeat this guy. Although defeating him does net you a good chunk of experience, a Life Bottle, and an EX Gem Lv 3, it's not always worth wasting all your items in a gamble.

This guy is also resistant to light, so have Raine behave the same as she did against Remiel. SPOILER will use Light Spear and Lightning Blade on you for severe damage, so either block it, use a defense tech, or jump over him. It takes a few hits to make SPOILER stagger, so only attack him after he finishes a combo. He will also cast Thunder Blade and Grave, which you have little chance of interrupting while he casts, but can easily dodge by jumping out of the way. It takes a lot of time and patience if you want to beat SPOILER. Keep a constant eye on HP and TP, healing before it becomes a problem.

Win or lose, the game continues with gasp another battle!

BOSS: Yggdrasill

Don't even waste your time fighting Yggdrasill, it is impossible to win. The battle will automatically end if all your characters die, you deal 10,000 damage to him, or the battle lasts 2 minutes.

After your humiliating defeat, you are rescued by one of the last people you would think.

Sylvarant Base Part II

Treasure to get:

  1. Straw Hat
  2. EX Gem Lv 2
  3. Protect Ring

You wake up in a familiar base. Once you get control, rearrange your party as you like and head up the hallway and down the stairs to the right. You can stock up on items at the vending machine here and save on the east side of the bridge. Go through the door to the east and change the function of the ring. Go up the stairs and head south to find two brown blocks and one grey block. Use the brown blocks to make a bridge to get to the grey block and push it off the east side of its platform. Now push the grey block all the way to the east side of the room so it fills a gap, making a bridge to two treasure chests. Bring the other two blocks over and make another bridge from the eastern stairs to the eastern platform. Go across and get the Straw Hat and EX Gem Lv 2 from the chests. Now pull the grey block onto the blue square to open a door covering some stairs south of the ring changer. Bring the two brown blocks back to the west side of the room. Place them along the western edge of the square with pink lights around it. Go down the stairs south of the ring changer.

Go to the east side of the room and push the grey block into the water. Go to the west side and shoot the blue pole on the north wall. Examine the machine next to the water and lower the platform. Walk across those two blocks you put there and open the chest hidden under the machine for a Protect Ring. Shoot the blue pole on the south side of the platform, then examine the machine on top, lowering the water. Go down the stairs into the trench and push the grey block west onto the blue square, lowering a gate. Shoot the final blue pole to open the door to the south. This area should start to look familiar. Head through the western door and down the hall to the north.

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